High End Systems Universal Controller Bedienungsanleitung

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1
Universal Controller
The Universal Controller
The Universal Controller allows you
to program and store a complex light
show in a few simple steps and play
it back with the touch of a button
Seitenansicht 0
1 2 3 4 5 6 ... 43 44

Inhaltsverzeichnis

Seite 1 - The Universal Controller

1Universal ControllerThe Universal ControllerThe Universal Controller allows you to program and store a complex light show in a few simple steps and p

Seite 2 - Overview of Features

10User Keys• Audio Advance features• User Programmable MacrosCommonly Used Terms• Fixture• Construct• Parameter

Seite 3

11FIXTURE• Lighting device attached to the controller• INTELLABEAM, TRACKSPOT, and EMULATOR are examples of FixturesCONSTRUCTSFeatures of the Fixtures

Seite 4 - Standby Key

12Constructs of Each FixturePARAMETERS• Values you assign to CONSTRUCTS

Seite 5 - Power LED

13Programming Overview• Recording a Page• Recording a Loop• Defining Fixture Types• Position Memories• Copy FeaturesPAGE• Building blocks of SCENES• O

Seite 6 - Arrow Keys

14Recording a Page• 1. Select a Page using the Adjust 2 Up/Down Keys• 2. Select the ADDRESSES to be edited• 3. Press the MENU Key to access Constructs

Seite 7 - LCD Window

15Edit Constructs of Multiple Fixtures• To edit a Construct of multiple Fixtures on one Page without affecting all other recorded Constructs for those

Seite 8 - Record Key

16LOOP• SEQUENCE or SERIES of programmed pages that runs continuously in a loop when played backBuilding a Loop• Record all Pages to be part of the lo

Seite 9 - Memory Card Slot

17Hands On ExerciseBuilding a Loop• Program Pages 5-8– Trackpots in Red with Tunnel Gobo, Mspeed 92• Program Unitialized Pages on Pages 4 & 9Playb

Seite 10 - Used Terms

18Hands On ExercisePlaying a Loop• Playback the Loop recorded on Pages 5-8Presets• Instant Reference to a Page or Pages recorded in Address Mode• Reca

Seite 11 - CONSTRUCTS

19Recording Presets• Select any Page or Loop • Toggle to Preset Mode• Choose Preset Bank using Adjust 2 keys• Press SELECT• Select PRESET Key• Press R

Seite 12 - PARAMETERS

2The Universal ControllerProvides designers and operators with the ability to control INTELLABEAM, TRACKSPOT, and EMULATOR Fixtures from the same Cont

Seite 13 - Programming

20Advanced Programming Features• Position Memory• Copy Features• Address LockoutPosition MemoryPreset Focus Positions• Stored on Pages 469-500• Record

Seite 14 - Hands On Exercise

21Hands On ExercisePosition Memory Focuses• 1. Record Positions on Pages 469-472• 2. Build looks on Pages 15-18 using those 4 Positions• 3. Store each

Seite 15 - Fixtures

22Page Copy• From READY mode, press SELECT• Press Adjust 2 Key until destination Page number is displayed • Press RecordHands On ExercisePage Copy• Us

Seite 16 - Building a Loop

23Block CopyCopies a Range of Recorded Pages to a different Range of Pages• From Ready Mode, select first page of series to be copied• Press SELECT• P

Seite 17 - Playback a Loop

24Position CopyCopies all Constructs of one Address to same Address on a different Page– 1. Press and HOLD SELECT– 2. Select ADDRESS– 3. Release Selec

Seite 18

25Parameter CopyCopies Position and other Constructs from one Address to different Address on same Page• From READY window, Press SELECT• Press Positi

Seite 19 - Hands On Exercises

26Additional Programming Features• Defining Fixture Types• Address Lockout• Page Lock• Pos Mem Edit• Deselecting an Address • Erasing a Page• Erasing

Seite 20 - Position Memory

27Hands On ExercisesDefining Fixture Types• Assign Addresses 1&2 as Intellabeam• Assign Addresses 3&4 as EmulatorsAddress Lockout• Temporary r

Seite 21 - Copy Features

28Page LockLocks selected Pages • Select first PAGE of Range of PAGES to be locked• Press and HOLD SELECT• Press and HOLD BOTH ADJUST 1 Keys• Release

Seite 22 - Page Copy

29Posmem EditEditing Position Memories from any Page– 1. Press SELECT– 2. Press POSITION RIGHT key– 3. Select Address that references the PM to be edi

Seite 23 - Block Copy

3Agenda• Front Panel• Programming• Advanced Programming Features• Additional Features•User Keys• Menu Items• Rear PanelUniversal Controller Front Pane

Seite 24 - Position Copy

30Deselecting Addresses on a Page• Select any Address• Edit its Constructs• Press Address Key again to DESELECT• Press a different Address Key to sele

Seite 25 - Address Copy

31Hands On ExercisesErasing a Page• Erase Pages 1-5Erase a Fixture from a Page• Select desired Page• Press SELECT• Select Fixture Address• Press ERASE

Seite 26 - Defining Fixture Types

32Hands On ExercisesErasing a Fixture from a Page• Erase the first Trackspot from Page 10Erase a Preset• Toggle to Preset Mode• Press SELECT• Select P

Seite 27 - Address Lockout

33Hands On ExercisesErasing a Preset• Erase Presets 2 & 3User Keys Features– Audio Effects– MacrosNOTE: Default settings are Audio Advance and C

Seite 28 - Page Lock

34User KeysAudio Advance FX Construct Modulate FX •User 1– Step on Beat•User 3– Pause on Beat•User 5– Size Modulate** Emulator o

Seite 29 - Posmem Edit

35Editing a User KeyBuilding a Macro– 1. Press and HOLD USER key in until "EDIT USER KEY" is displayed– 2. Press Position Right Key 2 times

Seite 30 - Erasing a Page

36Universal Controller Menu ItemsHome• Homing a Fixture:– Resets each Fixture to default settings– Strikes the lamp– Turns on the cooling fan– Resets

Seite 31 - Erase a Fixture from a Page

37Home• Press Menu• Press either Adjust 2 key• Select Address key to be homedBackup • Saving the Controller’s Memory to Disk• PCMCIA CARD– Removable d

Seite 32 - Erase a Preset

38Backup• Insert Memory card into Card Slot• Press the Menu Key• Press Position Right Arrow Key to BACKUP• Press any Adjust Key to enter BACKUP submen

Seite 33

39Allmem• Automatically sequence through (playback) all initialized Pages (up to 500)• Press Menu Key• Press Position Right Arrow key 2 times• Press P

Seite 34

4Enable Key• Activates Controller's power• Activates all Fixtures connected to ControllerStandby Key• Closes GATES of all connected Fixtures• Def

Seite 35 - Editing a User Key

40Erase Controller Memory• To Erase Memory of Controller:–Press MENU– Press Position Left 2 times– Press either Adjust 2 key– Press either Adjust 1 ke

Seite 36

41Universal Controller Rear Panel OverviewAudio Threshold Adjust• Controls the sensitivity of the Audio Effects• 0-10 volts• Mono Audio Input• 1/4 inc

Seite 37

42MIDI Out Port• Communications Protocol– Musical Instrument Digital Interface• Switchable between OUT and THRU• THRU is Default– Use this Port for MA

Seite 38

43Technical Information• Updating the Controller’s O/S– The Universal Controller’s Operating Systems Software is updated by replacing the EPROM• Solid

Seite 39 - • Set LCD backlight level

44Further Information Sources• www.highend.com• Show Technology magazine• Seminars–Programming–TechnicalHigh End Systems

Seite 40 - Erase USER Keys

5Address/Preset Key• 16 Addresses• 4 Banks of 16 PresetsPower LED• Always ON whenever AC is present in Controller

Seite 41 - Audio Threshold Adjust

6Adjust 1 (Up/Down) Keys• READY STATE– Controls MASTER DIM Level• MENU STATE– Select MENU Items• PROGRAMMING– Select Construct ParametersPosition Up/D

Seite 42 - Remote Enable

7Adjust 2 (Up/Down) Keys• READY STATE– Change PAGES• MENU STATE– Select MENU ItemsLCD Window• READY STATE– Adjust the MASTER DIM Level • MENU STATE– S

Seite 43 - Technical Information

8Erase Key• Use to Perform Several ERASE Functions – PAGE ERASE– FIXTURE ERASE– PRESET ERASE– UNITIALIZED PAGESRecord Key• ADDRESS MODE– records curre

Seite 44 - High End Systems

9Select Key• Initiate Programming OperationsMemory Card Slot• PCMCIA Card

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